Protected: A Quick Introduction to Human Centered Design | SFU Publishing
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A Monday doodle/wish list from a few years back about the makings for an ideal design leadership role. Still true. Good wish list to have in hand when you’re considering …
Disruptive innovation in the late 90s. Like any good design student who imagined immersing herself in the shiny new product development world, I lapped the phrases up. Jobs to be done (JTBD). Milkshake …
Key Concepts extracted from Make it Stick: The Science of Successful Learning by Peter C Brown, Henry L Roediger III, Mark A McDaniel. Hoping that a mindmap combined with noting down key …
Sometimes an old-school notecard is what you need. And I needed one that would be appropriate for designers. I figured there must be hundreds of inspirational designer-y cards out there, …
One metaphor for good experience design is the impeccable host. One who greets guests, anticipates their likes/dislikes, prepares a menu of intriguing items that will be devoured (or worst case, tolerated), introduces people, stokes …
Class 10 – Design Fiction + Reflections This week’s class: Watch the design fiction that our class created (cue popcorn) Example: Team Holochef (thank you Andrea, Clayton, Annie and Rena!) …
Class 9 – Why Do Stories Matter? This week’s class : Review and discuss Design Fiction clips: Mini-lecture on Storytelling: Aristotle’s Poetics | Storytelling framework Dramatic structure Hero’s Journey mythic structure …
Class 8 – What is Play? This week’s class activity: We will spend today’s class playing different types of games to define our own guidelines about: What is play? What makes a …
Class 7 – What Creates Desirability? This week’s class discussion: By popular request, a mini lecture on qualitative user research (fortunately, understanding people’s behaviors is a key to unlocking desirability) …