Protected: A Quick Introduction to Human Centered Design | SFU Publishing
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
One metaphor for good experience design is the impeccable host. One who greets guests, anticipates their likes/dislikes, prepares a menu of intriguing items that will be devoured (or worst case, tolerated), introduces people, stokes …
Class 10 – Design Fiction + Reflections This week’s class: Watch the design fiction that our class created (cue popcorn) Example: Team Holochef (thank you Andrea, Clayton, Annie and Rena!) …
Class 9 – Why Do Stories Matter? This week’s class : Review and discuss Design Fiction clips: Mini-lecture on Storytelling: Aristotle’s Poetics | Storytelling framework Dramatic structure Hero’s Journey mythic structure …
Class 8 – What is Play? This week’s class activity: We will spend today’s class playing different types of games to define our own guidelines about: What is play? What makes a …
Class 7 – What Creates Desirability? This week’s class discussion: By popular request, a mini lecture on qualitative user research (fortunately, understanding people’s behaviors is a key to unlocking desirability) …
Class 6 – How Do Our Bodies Move Through Space? This week’s class discussion: Designer’s role as a user advocate | Hasbro’s therapeutic pet robot Last week’s lo-fi prototype with …
Class 5 – How Can You Prototype Quickly? This week’s class discussion: Introducing lo-fidelity prototyping Where it fits into iterative design When and why you would choose to do this Case …
This week’s class discussion: Team Show and Tell: Heuristics for place Overview of this week’s class exercise and individual assignment This week’s class activity about “How does space work?”: You …
Class 3 – How can you facilitate finding? This week’s class discussion: Empathy Toolkit Show and Tell Getting familiar with heuristic evaluations: two examples of assigned heuristic Mini lecture on Wayfinding and Space/Place …