Class 6 – How Do Our Bodies Move Through Space?
Class 6 – How Do Our Bodies Move Through Space? This week’s class discussion: Designer’s role as a user advocate | Hasbro’s therapeutic pet robot Last week’s lo-fi prototype with …
Class 6 – How Do Our Bodies Move Through Space? This week’s class discussion: Designer’s role as a user advocate | Hasbro’s therapeutic pet robot Last week’s lo-fi prototype with …
Class 5 – How Can You Prototype Quickly? This week’s class discussion: Introducing lo-fidelity prototyping Where it fits into iterative design When and why you would choose to do this Case …
This week’s class discussion: Team Show and Tell: Heuristics for place Overview of this week’s class exercise and individual assignment This week’s class activity about “How does space work?”: You …
Class 3 – How can you facilitate finding? This week’s class discussion: Empathy Toolkit Show and Tell Getting familiar with heuristic evaluations: two examples of assigned heuristic Mini lecture on Wayfinding and Space/Place …
Week 2 – May 19 This week’s class discussion: Review cube exercise assignment Grading criteria: based on quality of thought; originality; design craftsmanship Consent forms Next week’s exercise About empathy + …
Week 1 – May 12 This week’s class discussion: Rules of play + questions Release form What is Design? This week’s class activities: Sorting exercise – post images here Analog interfaces …
Week 0 – May 5 Hello and welcome! This is meant to be a quick overview about how I’ve set things up for this class. This course is one of many …
This summer I will teach a course for students in the Master of Digital Media program called “Spacetime UX.” See what we’re doing In it I will focus on the design …
I recently gave a talk about job search strategies to students at the Masters of Digital Media. This is an article that summarizes that talk. It was also published on Medium. First an …
In this workshop, we will shake things up for creative types and consider if real designers ship…or do they shift? In our agile, launch-or-die world, we rarely have time to pause …