Class 10 – Design Fiction + Reflections
This week’s class:
- Watch the design fiction that our class created (cue popcorn)
Example: Team Holochef (thank you Andrea, Clayton, Annie and Rena!)
We discussed the design fiction our class created with these questions in mind:
- Is the story believable?
- Do you care about the characters and what happens?
- Does the story have conflict (a beginning, middle and an satisfactory end)?
- Does it clearly communicate the design concept?
- Is the narrative persuasive? Is it interesting?
- Can the average person understand the concept and empathize with why someone would choose to use this product?
- Does the product have merit? (fulfills a a real need/addresses a real pain point that isn’t already addressed in the marketplace)
We reflected on and then sketched:
What is one thing every designer should take with them?
(We had a mix of the analog pen/sketchbook; Don Norman; Empathy and Observation; and the handy smartphone)
We wrapped it up by reviewing the topics we touched on (read: crammed in) this summer:
- Definition(s) of design
- Interaction Design
- User Observations
- Design Toolkits
- Conducting Heuristic Reviews
- Critiquing Heuristic Reviews/design guidelines
- Wayfinding/Journey Maps
- Cross-channel user experiences
- Assumption (throwaway) Prototyping
- Human Factors and Ergonomics
- Behavioral change
- Qualitative user research
- Play, fun and desirability
- Design storytelling and iterating with stories
- Design fiction/speculative design
And reviewed the many activities we learned from:
- Sorting exercise/IA
- Finding analog affordances
- Cube interaction
- Empathy + empathy toolkits
- UX journeys in physical spaces
- Creating and assessing design guidelines/heuristics
- Lo-fi assumption prototyping
- Conducting informal user interviews
- Creating research plans
- Designing interventions/behavior change
- Playing social games and board games
- Assessing narratives/stories
- Iterating stories
- Creating design fiction