Week 1 – May 12
This week’s class discussion:
- Rules of play + questions
- Release form
- What is Design?
This week’s class activities:
- Sorting exercise – post images here
- Analog interfaces – post images here
- Tangible interfaces: Cube exercise (courtesy of Chris Pacione who created and taught this at Carnegie Mellon University).
The cube exercise is a classic. It’s such a seemingly simple assignment but quickly demonstrates what interaction design really is.
Design an interactive cube object that is no larger than 6” and communicates one of the following:
Rub Me | Turn Me | Squeeze Me
The cube should provide an affordance or otherwise communicate these interactions.
You may add or subtract from the cube, but it has to remain cube-like look. Other shapes, colors, textures, and materials may be included on or near the cube as long as it plays a secondary role. For example, the final solution might be a green fuzzy cube with little circular nibs placed on the floor.
Next week’s assignment:
1. Rework your cube until you’re happy with it. Be sure to:
- Identify which interaction that’s being communicated
- Describe your design rationale. Do you think it works? Why or why not?
- Include images
2. Readings/video on Empathy:
Observation from The Art of Scientific Investigation by W.I.B. Beveridge
Excerpt from Hidden in Plain Sight by Jan Chipchase
A New Way to Listen by Indi Young
How an industrial designer discovered the elderly by Roman Krznaric
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More Indi Young (optional):
Center of Empathy compilation
How to use empathy to build software products
Digging beyond user preferences